Glintspire app icon

GLINTSPIRE

One-tap tower stacking, 100 stages deep

A neon block slides left and right. Tap to drop it squarely onto the one below. Whatever overhangs is sliced off, and the next block comes in that much narrower. Reach the golden goal line and the stage is cleared. Every 10 stages the way the block moves changes completely — by the final levels it tilts, swings and spins as it comes at you.

100 stages No account needed ~1 minute per run iOS / Android

FEATURES

Just stacking. But no two stages play alike.

100

Stages, not an endless run

Each stage has a fixed target height instead of running forever. The goal line stays on screen while you play, so you always know exactly how many blocks are left.

10

Motion changes every level

Ten stages make one level. It starts with a steady back-and-forth, then adds pendulum swings, sudden speed shifts, breathing width, tilt, early turns, and finally rotation.

No account needed

No sign-up, no sign-in. Your records are kept on your own device, so you can start the moment you feel like it.

Recover with PERFECT

Line the centers up exactly and you get a PERFECT — no width lost. Keep chaining them and the block regrows, so even a thin tower can be brought back.

Continue where you fell

If the tower collapses, watch an ad to resume from the same height (up to twice per attempt). The height you built is never wasted. While "Remove ads for 1 week" is active, you continue without watching anything.

A separate 100 stages per shape

Five shapes: BAR, ORB, PRISM, SHARD and LINK. Row height, PERFECT tolerance, how much a miss shaves off — and the way the block slides — all change with the shape. ORB rolls like a pendulum, PRISM sways heavily, SHARD bolts across the edges, and LINK advances in clicks. Progress is tracked per shape too, so picking another shape starts its own run of 100 stages at stage 1.

P

Points for every clear

Clearing a stage earns points. Higher levels pay more, and every PERFECT adds a bonus on top. Keep the block wide all the way to the goal and you score higher still. Land every floor perfectly and you take the stage's maximum. Points add up across all five shapes.

5

New colors as you go

Clearing stages 10 / 30 / 55 / 85 unlocks additional color themes for the tower and the background.

SCREENS

Screenshots

Home screen showing points earned, cleared stage count and the next stage to play
Home — points and next stage
Gameplay screen with a stacked tower and the golden goal line
Play — stack up to the goal line
Level 6 gameplay with a heavily tilted block
LEVEL 6 — tilted blocks
Stage select screen with 100 stages grouped into 10 levels, each cleared tile showing the points earned
Stage select — all 100 stages and points

HOW TO PLAY

How to play

  1. Tap the screen to drop the block.
  2. Anything hanging over the block below is sliced off, and the next block takes the remaining width.
  3. Land it dead center for a PERFECT — no width lost, and a streak restores width (four in a row with BAR; three to five depending on the shape).
  4. Stack up to the golden goal line to clear the stage and earn points.
  5. Miss the block below entirely and the tower collapses. Watch an ad to resume from the same height.

LEVELS

Ten levels, ten kinds of motion

LvStagesNameBlock motion
11–10STEADYA plain constant-speed sweep. Learn the basics
211–20PENDULUMSwings like a pendulum — slow at the edges, fast in the middle
321–30SURGESnaps between slow and fast without warning
431–40BREATHThe block stretches and shrinks as it travels
541–50SNAPRaces at the edges and nearly stops at the center
651–60TILTThe block tilts and rocks. The flatter the moment, the more width you keep
761–70PHASETurns back before reaching the edge. Your read on where it lands fails
871–80TREMORTrembles in small jitters and thins out over time
981–90MIRAGEHeavy tilt with stretching width and early turns all at once
1091–100VORTEXThe block keeps rotating. Every trick hits you at the same time

Even within one level, speed, trick intensity and the block's starting position keep shifting from stage to stage.

PRICING

Price and ads

ItemDetails
The appFree. All 100 stages are playable to the end
AdsBanner ads at the top and bottom of the screen. A video ad when you continue. A full-screen ad when you enter a new level
Remove ads for 1 weekIn-app purchase. Hides all of the above ads for 7 days
Unlock a block shapeIn-app purchase, 30 days from purchase. Blocks come in five shapes, and progress is tracked separately for each one. BAR is free for all 100 stages. ORB, PRISM, SHARD and LINK are free to try on stages 1-30; going past stage 31 requires unlocking that shape (there is no bundle). After 30 days the shape returns to the free range, but your progress stays, so buying again picks up where you left off

For prices, check what the app shows you. No amounts are listed on this page. The app holds no prices of its own — it displays whatever is registered on the App Store / Google Play. The amount and currency you are actually charged depend on the country or region of your store account, and if prices change, the app is always the current source.

Please read before purchasing. This app is designed without a server, so your purchase state and progress are stored only on your device. Every item in the app is time-limited, with no permanent one-time purchases (7 days for ad-free, 30 days for a shape unlock). If you change devices or reinstall the app, purchased entitlements and your cleared-stage progress do not carry over, and there is no "Restore purchases" feature. No refunds are given for unused time or for features you stop using. The app may also be changed or discontinued without notice. Please read the Terms of Use before purchasing. Please purchase only with this in mind.

SUPPORT

Contact

Please send bug reports, billing questions and feature requests to the address below.

glintspire_sup@outlook.com

A reply may take a few days. For bug reports, including your device model, OS version and the steps you took makes it much easier to investigate.

Refunds follow the terms of the store you purchased from (App Store / Google Play). We hold no payment information, so please direct refund requests to the store.