TILEREIGN
Swipe to merge a realm. Plays fully offline.
Swipe up, down, left or right and every tile on the board slides that way. Matching numbers collide and merge into double their value. The largest tile you grow becomes your rank, and your holdings expand from the hamlet of HAMLET to the dynasty of DYNASTY. Playing needs no connection at all — it runs to the end in airplane mode.
FEATURES
One gesture to learn. Every move gets heavier as you grow.
There is one thing to learn
Swipe in any of the four directions. Matching numbers merge into double. A tile merges only once per move. That is the whole rule set — everything after that is reading the board.
Plays fully offline
The only things that talk to a network are ad delivery and store payments. Playing the game itself needs no connection, so it works with no signal and runs to the end in airplane mode.
Ranks show how far you got
Every time a tile doubles, your rank goes up one step — thirteen of them, from HAMLET to MYTH. It reads as a title on the home and results screens.
Five realms, five sets of records
Boards run from 4×4 up to 7×7. DUSK and ROYAL are playable to the end without paying. Best score, rank reached, level progress and the saved board are kept separately per realm, so you can move between them.
It gets harder as it grows
With each tier the chance of a 4 appearing drops from 10% to 2%, and the number of tiles spawned per move rises from one to two, then three. The early game and the endgame are not the same game.
A ladder of score targets
200, 500, 1,000, 2,000 and so on — round numbers only. Reach one and that level ends; the next starts you back at zero. The final target is the highest score the board can theoretically produce.
Take one move back
When no space and no merge is left, watch an ad to undo your last move (up to twice per attempt). While "Remove ads for 1 week" is active, you undo without watching anything.
Carry your score forward
Buy it right where you got stuck and you continue on a fresh board with your score, the level's target and your move count intact — no reset to zero. It is a single-use item with no limit on how many times you use it.
Saved after every move
The board is encrypted and written to your device after each move. Close the app and "Continue" on the home screen brings back the same position. Saves are per realm, so switching boards keeps both.
Ten languages
English, Japanese, Korean, Simplified Chinese, Traditional Chinese, Indonesian, Malay, Vietnamese, Thai and Filipino. It follows your device language, and you can switch inside the app.
HOW TO PLAY
How to play
One swipe to the left. 2 and 2 become 4, 4 and 4 become 8, and once the board has moved a new tile appears (the 2 at the bottom right).
- Swipe up, down, left or right and every tile slides that way.
- Matching numbers collide and merge into double their value, and that value is added to your score.
- A tile merges only once per move.
- After any move that shifted the board, a new tile appears (2 90% of the time, 4 10% — and 4 gets rarer as you grow).
- When no empty square and no merge is left, you are stuck. Watch an ad to undo your last move (up to twice per attempt).
- Reach the level's score target and it is cleared. The next level starts at zero on a fresh board.
REALMS
Five realms — different size, different goal, separate records
4×4 — up to 2048 (DYNASTY) · free
5×5 — up to 4096 (LEGEND) · free
6×6 — up to 8192 (MYTH) · 30 days
7×7 — up to 16384 (ETERNITY) · 30 days
8×8 — up to 32768 (INFINITY) · 3 and 6 appear too · 30 days
Illustrative diagrams showing each realm's board size and palette.
| Realm | Board | Rank goal | Level 1 target | Levels | Unlock |
|---|---|---|---|---|---|
| DUSK | 4×4 | 2048 (DYNASTY) | 200 | 21 | Free |
| ROYAL | 5×5 | 4096 (LEGEND) | 1,000 | 37 | Free |
| FOREST | 6×6 | 8192 (MYTH) | 1,000 | 57 | 30 days |
| EMBER | 7×7 | 16384 (ETERNITY) | 2,000 | 81 | 30 days |
| ECLIPSE | 8×8 | 32768 (INFINITY) | 500 | 96 | 30 days |
ECLIPSE changes the rules themselves. Its 8×8 board also spawns the odd tiles 3 and 6. Merging is always “same value with same value”, so the odd chain (3 → 6 → 12 → 24 …) and the even chain (2 → 4 → 8 → 16 …) never meet. You end up running two chains on one board: 64 cells is a lot, but a share of them is always taken by the side you cannot merge right now.
RANKS
Ranks — every doubled tile raises your holdings one step
| Value | Rank | Value | Rank |
|---|---|---|---|
| 2 | HAMLET | 512 | REALM |
| 4 | VILLAGE | 1,024 | EMPIRE |
| 8 | TOWN | 2,048 | DYNASTY |
| 16 | KEEP | 4,096 | LEGEND |
| 32 | CASTLE | 8,192 | MYTH |
| 64 | DOMAIN | 16,384 | ETERNITY |
| 128 | DUCHY | 32,768 | INFINITY |
| 256 | KINGDOM |
Rank names are shared code names across every language, so they stay the same whichever language you switch to. The names stop at 32768 (INFINITY). Make a tile above that, or reach the theoretical maximum score for a realm, and the record reads CLEAR — there is no rank above it.
LEVELS
A ladder of targets — numbers you can hold in your head
A merge puzzle has no natural ending. Playing until you are stuck gives you nothing to aim at, so the game lays out a ladder of score targets instead. Reach one and that level is over; the next level starts you at zero. The steps go 200 → 500 → 1,000 → 2,000 → 5,000 → 7,500 → 10,000 → 15,000 → …, round numbers all the way, so you can always work out how far you have left.
| Realm | Level 1 target | Levels | Final level (theoretical maximum) |
|---|---|---|---|
| DUSK (4×4) | 200 | 21 | 1,835,012 |
| ROYAL (5×5) | 1,000 | 37 | 1,543,503,876 |
| FOREST (6×6) | 1,000 | 57 | 4,672,924,418,052 |
| EMBER (7×7) | 2,000 | 81 | 52,917,295,621,603,332 |
| ECLIPSE (8×8) | 500 | 96 | 7,782,220,156,096,217,092 |
The last target is the highest score the board could theoretically produce once completely filled. It assumes every tile that appears is a 2, so it is not a score you can reach — it is a ceiling you cannot pass. Once every level is cleared, you can keep playing without limit until you are stuck.
PRICING
Price and ads
| Item | Details |
|---|---|
| The app | Free. DUSK (4×4) and ROYAL (5×5) are playable to their final level without paying |
| Ads | Banner ads at the top and bottom of the screen. A video ad when you undo a move. A full-screen ad every three runs |
| Remove ads for 1 week | In-app purchase. Hides all of the above ads for 7 days from purchase, and undoing a move costs no ad during that time |
| Continue with your score | In-app purchase, single use. Continue on a fresh board with your score, the level's target and your move count intact. It is bought from the popup shown when you get stuck, not from the shop |
| Unlock FOREST (6×6) | In-app purchase, 30 days from purchase. Opens the 6×6 board and its own separate records |
| Unlock ECLIPSE (8×8) | In-app purchase, 30 days from purchase. Opens the 8×8 board and its own separate records. This realm also spawns the odd tiles 3 and 6 (odd tiles never merge with even ones) |
| Unlock EMBER (7×7) | In-app purchase, 30 days from purchase. Opens the 7×7 board and its own separate records |
For prices, check what the app shows you. No amounts are listed on this page. The app holds no prices of its own — it displays whatever is registered on the App Store / Google Play. The amount and currency you are actually charged depend on the country or region of your store account, and if prices change, the app is always the current source.
SUPPORT
Contact
Please send bug reports, billing questions and feature requests to the address below.
A reply may take a few days. For bug reports, including your device model, OS version and the steps you took makes it much easier to investigate.
Refunds follow the terms of the store you purchased from (App Store / Google Play). We hold no payment information, so please direct refund requests to the store.