Tilereign app icon

TILEREIGN

Swipe to merge a realm. Plays fully offline.

Swipe up, down, left or right and every tile on the board slides that way. Matching numbers collide and merge into double their value. The largest tile you grow becomes your rank, and your holdings expand from the hamlet of HAMLET to the dynasty of DYNASTY. Playing needs no connection at all — it runs to the end in airplane mode.

Plays fully offline No account needed Saves after every move 10 languages iOS / Android

FEATURES

One gesture to learn. Every move gets heavier as you grow.

There is one thing to learn

Swipe in any of the four directions. Matching numbers merge into double. A tile merges only once per move. That is the whole rule set — everything after that is reading the board.

Plays fully offline

The only things that talk to a network are ad delivery and store payments. Playing the game itself needs no connection, so it works with no signal and runs to the end in airplane mode.

13

Ranks show how far you got

Every time a tile doubles, your rank goes up one step — thirteen of them, from HAMLET to MYTH. It reads as a title on the home and results screens.

4

Five realms, five sets of records

Boards run from 4×4 up to 7×7. DUSK and ROYAL are playable to the end without paying. Best score, rank reached, level progress and the saved board are kept separately per realm, so you can move between them.

It gets harder as it grows

With each tier the chance of a 4 appearing drops from 10% to 2%, and the number of tiles spawned per move rises from one to two, then three. The early game and the endgame are not the same game.

A ladder of score targets

200, 500, 1,000, 2,000 and so on — round numbers only. Reach one and that level ends; the next starts you back at zero. The final target is the highest score the board can theoretically produce.

Take one move back

When no space and no merge is left, watch an ad to undo your last move (up to twice per attempt). While "Remove ads for 1 week" is active, you undo without watching anything.

Carry your score forward

Buy it right where you got stuck and you continue on a fresh board with your score, the level's target and your move count intact — no reset to zero. It is a single-use item with no limit on how many times you use it.

Saved after every move

The board is encrypted and written to your device after each move. Close the app and "Continue" on the home screen brings back the same position. Saves are per realm, so switching boards keeps both.

10

Ten languages

English, Japanese, Korean, Simplified Chinese, Traditional Chinese, Indonesian, Malay, Vietnamese, Thai and Filipino. It follows your device language, and you can switch inside the app.

HOW TO PLAY

How to play

One swipe to the left. 2 and 2 become 4, 4 and 4 become 8, and once the board has moved a new tile appears (the 2 at the bottom right).

  1. Swipe up, down, left or right and every tile slides that way.
  2. Matching numbers collide and merge into double their value, and that value is added to your score.
  3. A tile merges only once per move.
  4. After any move that shifted the board, a new tile appears (2 90% of the time, 4 10% — and 4 gets rarer as you grow).
  5. When no empty square and no merge is left, you are stuck. Watch an ad to undo your last move (up to twice per attempt).
  6. Reach the level's score target and it is cleared. The next level starts at zero on a fresh board.

REALMS

Five realms — different size, different goal, separate records

DUSK
4×4 — up to 2048 (DYNASTY) · free
ROYAL
5×5 — up to 4096 (LEGEND) · free
FOREST
6×6 — up to 8192 (MYTH) · 30 days
EMBER
7×7 — up to 16384 (ETERNITY) · 30 days
ECLIPSE
8×8 — up to 32768 (INFINITY) · 3 and 6 appear too · 30 days

Illustrative diagrams showing each realm's board size and palette.

RealmBoardRank goalLevel 1 targetLevelsUnlock
DUSK4×42048 (DYNASTY)20021Free
ROYAL5×54096 (LEGEND)1,00037Free
FOREST6×68192 (MYTH)1,0005730 days
EMBER7×716384 (ETERNITY)2,0008130 days
ECLIPSE8×832768 (INFINITY)5009630 days
A bigger board is not an easier version. There are more empty squares, but tiles spawn two and three at a time much sooner, and the rank you are aiming for is higher. A 7×7 board dropping three tiles per move in the endgame asks for completely different decisions than a 4×4 does. The palette changes per realm too, but that is incidental — this is not a design that sells you a color.

ECLIPSE changes the rules themselves. Its 8×8 board also spawns the odd tiles 3 and 6. Merging is always “same value with same value”, so the odd chain (3 → 6 → 12 → 24 …) and the even chain (2 → 4 → 8 → 16 …) never meet. You end up running two chains on one board: 64 cells is a lot, but a share of them is always taken by the side you cannot merge right now.

RANKS

Ranks — every doubled tile raises your holdings one step

ValueRankValueRank
2HAMLET512REALM
4VILLAGE1,024EMPIRE
8TOWN2,048DYNASTY
16KEEP4,096LEGEND
32CASTLE8,192MYTH
64DOMAIN16,384ETERNITY
128DUCHY32,768INFINITY
256KINGDOM

Rank names are shared code names across every language, so they stay the same whichever language you switch to. The names stop at 32768 (INFINITY). Make a tile above that, or reach the theoretical maximum score for a realm, and the record reads CLEAR — there is no rank above it.

LEVELS

A ladder of targets — numbers you can hold in your head

A merge puzzle has no natural ending. Playing until you are stuck gives you nothing to aim at, so the game lays out a ladder of score targets instead. Reach one and that level is over; the next level starts you at zero. The steps go 200 → 500 → 1,000 → 2,000 → 5,000 → 7,500 → 10,000 → 15,000 → …, round numbers all the way, so you can always work out how far you have left.

RealmLevel 1 targetLevelsFinal level (theoretical maximum)
DUSK (4×4)200211,835,012
ROYAL (5×5)1,000371,543,503,876
FOREST (6×6)1,000574,672,924,418,052
EMBER (7×7)2,0008152,917,295,621,603,332
ECLIPSE (8×8)500967,782,220,156,096,217,092

The last target is the highest score the board could theoretically produce once completely filled. It assumes every tile that appears is a 2, so it is not a score you can reach — it is a ceiling you cannot pass. Once every level is cleared, you can keep playing without limit until you are stuck.

PRICING

Price and ads

ItemDetails
The appFree. DUSK (4×4) and ROYAL (5×5) are playable to their final level without paying
AdsBanner ads at the top and bottom of the screen. A video ad when you undo a move. A full-screen ad every three runs
Remove ads for 1 weekIn-app purchase. Hides all of the above ads for 7 days from purchase, and undoing a move costs no ad during that time
Continue with your scoreIn-app purchase, single use. Continue on a fresh board with your score, the level's target and your move count intact. It is bought from the popup shown when you get stuck, not from the shop
Unlock FOREST (6×6)In-app purchase, 30 days from purchase. Opens the 6×6 board and its own separate records
Unlock ECLIPSE (8×8)In-app purchase, 30 days from purchase. Opens the 8×8 board and its own separate records. This realm also spawns the odd tiles 3 and 6 (odd tiles never merge with even ones)
Unlock EMBER (7×7)In-app purchase, 30 days from purchase. Opens the 7×7 board and its own separate records

For prices, check what the app shows you. No amounts are listed on this page. The app holds no prices of its own — it displays whatever is registered on the App Store / Google Play. The amount and currency you are actually charged depend on the country or region of your store account, and if prices change, the app is always the current source.

Please read before purchasing. This app is designed without a server, so your purchase state and progress are stored only on your device. Nothing in this app is a permanent one-time purchase. Ad removal lasts 7 days, a realm unlock lasts 30 days, and carrying your score forward is single use. If you change devices or reinstall the app, purchased entitlements and your records do not carry over, and there is no "Restore purchases" feature. No refunds are given for unused time or for features you stop using. The app may also be changed or discontinued without notice. Please read the Terms of Use before purchasing.

SUPPORT

Contact

Please send bug reports, billing questions and feature requests to the address below.

locq_games_sup@outlook.com

A reply may take a few days. For bug reports, including your device model, OS version and the steps you took makes it much easier to investigate.

Refunds follow the terms of the store you purchased from (App Store / Google Play). We hold no payment information, so please direct refund requests to the store.